name		Soldier3
health		100
speed		10
type		enemy
gfxshadow	1
cantgrab	1
aggression	60
icon		data/chars/Soldier/icon.gif
animationscript	data/scripts/harden.c
diesound	data/sounds/die1.wav
load		BulletE


projectilehit	enemy player npc obstacle
palette 	data/chars/Soldier/att01_6.gif


anim idle
	loop	1
	delay	5
	offset	34 134
	bbox  14  30  42  103
	frame   data/chars/Soldier/att01_4.gif

anim spawn
	offset	56 103
	delay	20
        sound   data/sound/save.wav
	frame	data/chars/Soldier/get002.gif
	frame	data/chars/Soldier/get001.gif

anim walk
	loop	1
	delay	14
	offset	48 122
	bbox	26 0 42 122
	frame	data/chars/Soldier/walk000A.gif
	frame	data/chars/Soldier/walk001A.gif
	frame	data/chars/Soldier/walk002A.gif


anim attack1
	delay	6
	range	60 300
	rangez	-20 20
	bbox    14 10 56 108
	offset	35 113
	frame	data/chars/Soldier/att01_3.gif
	offset	34 134
	delay   11
	@cmd	target 3 1.5 65 0 0 1
	frame   data/chars/Soldier/att01_4.gif
        attack	46 3 128 95 10
	offset	35 140
	delay   8
	@cmd	shootT "bulletE" 68 80 0
        sound   data/chars/Soldier/shotgun2.wav
	frame	data/chars/Soldier/att01_5.gif
        attack  43 5 147 93 10
	offset	34 126
	frame	data/chars/Soldier/att01_6.gif
	offset	34 107
	frame	data/chars/Soldier/att01_7.gif


anim pain
	offset	67 117
	bbox	48 12 37 105
	delay	7
	frame	data/chars/Soldier/pain02.gif
	delay	16
	frame	data/chars/Soldier/pain01.gif
	delay	4
	frame	data/chars/Soldier/pain02.gif
	frame	data/chars/Soldier/pain03.gif
	frame	data/chars/Soldier/pain04.gif

anim fall
	offset	67 97
	delay	500
	landframe 1
	bbox	27 16 70 63
	frame	data/chars/Soldier/fall00.gif
	delay	20
	bbox	0
	offset	67 67
	frame	data/chars/Soldier/fall01.gif

anim rise
	offset	56 103
	delay	15
	frame	data/chars/Soldier/fall01.gif
	frame	data/chars/Soldier/get002.gif
	frame	data/chars/Soldier/get001.gif

